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We're working on some prefabricated building interiors for things such as offices and apartments, for rp_shibmelt, our new custom map for "Chromed Out 2: Shibuya Meltdown," a detailed and highly social text CyberpunkRP, located at http://co2sm.community85.com/.

Character pictured is Delilah, an agile assassin locked between serving a gang, sketchy corporate wetwork, and the Yakuza. Custom model production created via Blender, streamed/assembled in-game through PAC3. The arm-blades are animated.
We're working on some prefabricated building interiors for things such as offices and apartments, for rp_shibmelt, our new custom map for "Chromed Out 2: Shibuya Meltdown," a detailed and highly social text CyberpunkRP, located at http://co2sm.community85.com/.

Character pictured is Delilah, an agile assassin locked between serving a gang, sketchy corporate wetwork, and the Yakuza. Custom model production created via Blender, streamed/assembled in-game through PAC3. The arm-blades are animated.
We're working on some prefabricated building interiors for things such as offices and apartments, for rp_shibmelt, our new custom map for "Chromed Out 2: Shibuya Meltdown," a detailed and highly social text CyberpunkRP, located at http://co2sm.community85.com/.

Character pictured is Delilah, an agile assassin locked between serving a gang, sketchy corporate wetwork, and the Yakuza. Custom model production created via Blender, streamed/assembled in-game through PAC3. The arm-blades are animated.

We're working on some prefabricated building interiors for things such as offices and apartments, for rp_shibmelt, our new custom map for "Chromed Out 2: Shibuya Meltdown," a detailed and highly social text CyberpunkRP, located at co2sm.community85.com/. Character pictured is Delilah, an agile assassin locked between serving a gang, sketchy corporate wetwork, and the Yakuza. Custom model production created via Blender, streamed/assembled in-game through PAC3. The arm-blades are animated.