Hello, I am having this problem with textures on some of the custom HD models. As you can see in the screenshots, the further I am away from a model, the more distorted & skewed the textures become. Same thing happens with some of the detailed map textures. Disabling texture filtering seems to fix the problem, but then everything becomes pixelated (which I am not a fan of). Please note, that this problem was not present before the 25y update. Is there an easy way to fix this without having to revert to the legacy edition?
(Edited)
In case anyone else might find this useful, the issue was resolved with the console command: "gl_texturemode GL_LINEAR"