alright i see a few things wrong with this qc, first in $modelname you should also include the filename of the model, like for example "F:\Models\Wrench\wrench.mdl", it's a good idea to keep it lowercase because you may never know when goldsrc is gonna have an issue with that. and second, $cd should point to the directory the smd's are, so in that case i'm guessing you should put "F:\Models\Wrench"
okay this seems like the issue with the smd's are fixed, which i wanna thank you for your help on that, i really appreciate it. now the only issue i have is the textures not being found. now, i don't wanna bother you with any of that, in fact you don't have to help me if you have more important things to do, but if you're willing to help then i'll accept it with much appreciation
in blender or whatever you're using to make the model you gotta rename the material to the filename of the texture it uses, like for example instead of "Material.001" it should be "wrench.bmp" (replace it with the actual name of your texture's bmp file of course
don't put .smd at the end of the names in the qc file
sadly, it doesn't seem to work
alright i see a few things wrong with this qc, first in $modelname you should also include the filename of the model, like for example "F:\Models\Wrench\wrench.mdl", it's a good idea to keep it lowercase because you may never know when goldsrc is gonna have an issue with that. and second, $cd should point to the directory the smd's are, so in that case i'm guessing you should put "F:\Models\Wrench"
okay this seems like the issue with the smd's are fixed, which i wanna thank you for your help on that, i really appreciate it. now the only issue i have is the textures not being found. now, i don't wanna bother you with any of that, in fact you don't have to help me if you have more important things to do, but if you're willing to help then i'll accept it with much appreciation
just in case if you wish to see what's the error message suppose to be
in blender or whatever you're using to make the model you gotta rename the material to the filename of the texture it uses, like for example instead of "Material.001" it should be "wrench.bmp" (replace it with the actual name of your texture's bmp file of course
ah okay! thank you for your help!