![Some Short W.I.P. of the making of 'Concept Art' Surface Tension
I haven't made the interior of the inside as you can see on the image
I'm trying to think of the inside as a separate level instead of including it in the same level... Reason might be for performance I suppose
I haven't yet tied something to func_detail, I will do that later.](https://media.cdn.community.lambdageneration.com/media-images/1705833514651BRCmCMDRiWC0BtCW.png?size=large)
![Some Short W.I.P. of the making of 'Concept Art' Surface Tension
I haven't made the interior of the inside as you can see on the image
I'm trying to think of the inside as a separate level instead of including it in the same level... Reason might be for performance I suppose
I haven't yet tied something to func_detail, I will do that later.](https://media.cdn.community.lambdageneration.com/media-images/1705833514652BUClB34DlRZmC3BS.png?size=large)
Some Short W.I.P. of the making of 'Concept Art' Surface Tension I haven't made the interior of the inside as you can see on the image I'm trying to think of the inside as a separate level instead of including it in the same level... Reason might be for performance I suppose I haven't yet tied something to func_detail, I will do that later.
![barnpog](https://media.cdn.community.lambdageneration.com/emojis/barnpog.png?size=normal)
![worldcraft](https://media.cdn.community.lambdageneration.com/emojis/goldsrc-worldcraft.png?size=normal)
just a quick question, how do you plan to do "sinking sand"? seriously how would someone do something like this, what is the exact way I would do that?
Either I have to replace that with another trap... Or I have to be creative on making the Sand Trap. I thinking about using func_plat. This functionality allows the platform to raise, once the player is on that platform. But it says on the TWHL Wiki that the Height could not be negative. So I might have to use func_train for that. Perhaps I would also make the use of func_friction to simulate getting stuck in a sand.
well, good luck with that, and tell me how you did it when it is done