Post

Does anyone know  how to add the investigate sounds key value from the main game to a custom map? I'm making a custom map and the rebels keep hearing the player before I want them to actually engage. (Top image: my custom map. Bottom image : the second map of chapter 2 in the main game)
Does anyone know  how to add the investigate sounds key value from the main game to a custom map? I'm making a custom map and the rebels keep hearing the player before I want them to actually engage. (Top image: my custom map. Bottom image : the second map of chapter 2 in the main game)

Does anyone know how to add the investigate sounds key value from the main game to a custom map? I'm making a custom map and the rebels keep hearing the player before I want them to actually engage. (Top image: my custom map. Bottom image : the second map of chapter 2 in the main game)

shrugcop1
Blixibon
Blixibon
Feb 20

You should be able to turn SmartEdit off and add the keyvalue manually. I'm not sure why it's not available by default though

ayycop1