TwoNec Studio

TwoNec Studio

@twonecstudio

We are a creative team that specializes in 2D animation. Our goal is to create high-quality and aesthetically appealing projects.

Joined 25 Jun 2023
Warsaw
Badges
One Year
One Year
Time flies when you're browsing Half-Life memes
You Actually Tried
You Actually Tried
Have a post Featured by a community moderator or staff member
Follow
Rebels Characters. 

I messed up the image quality a bit.. but I'm posting anyway !




Like always photobashing, matepainting, digitalpainting and of course some assets are from Half-Life games !
Rebels Characters. 

I messed up the image quality a bit.. but I'm posting anyway !




Like always photobashing, matepainting, digitalpainting and of course some assets are from Half-Life games !
Rebels Characters. 

I messed up the image quality a bit.. but I'm posting anyway !




Like always photobashing, matepainting, digitalpainting and of course some assets are from Half-Life games !
Rebels Characters. 

I messed up the image quality a bit.. but I'm posting anyway !




Like always photobashing, matepainting, digitalpainting and of course some assets are from Half-Life games !

Rebels Characters. I messed up the image quality a bit.. but I'm posting anyway ! Like always photobashing, matepainting, digitalpainting and of course some assets are from Half-Life games !

(Edited)
lambdaspray8
Scientist survivor from the Black Mesa Incident..




Like always photobasing, matepainting, digitalpainting and of course some assets are from Half-Life games !
Scientist survivor from the Black Mesa Incident..




Like always photobasing, matepainting, digitalpainting and of course some assets are from Half-Life games !
Scientist survivor from the Black Mesa Incident..




Like always photobasing, matepainting, digitalpainting and of course some assets are from Half-Life games !
Scientist survivor from the Black Mesa Incident..




Like always photobasing, matepainting, digitalpainting and of course some assets are from Half-Life games !

Scientist survivor from the Black Mesa Incident.. Like always photobasing, matepainting, digitalpainting and of course some assets are from Half-Life games !

(Edited)
alphaeinstein19
blackmesa12
After the destruction of the citadel, the Combine deploys new troops to eliminate the survivors and secure an underground laboratory, containing alien technology that could change the tide of the war...




Like always photobasing, matepainting, digitalpainting and of course some assets are from Half-Life games !
After the destruction of the citadel, the Combine deploys new troops to eliminate the survivors and secure an underground laboratory, containing alien technology that could change the tide of the war...




Like always photobasing, matepainting, digitalpainting and of course some assets are from Half-Life games !
After the destruction of the citadel, the Combine deploys new troops to eliminate the survivors and secure an underground laboratory, containing alien technology that could change the tide of the war...




Like always photobasing, matepainting, digitalpainting and of course some assets are from Half-Life games !
After the destruction of the citadel, the Combine deploys new troops to eliminate the survivors and secure an underground laboratory, containing alien technology that could change the tide of the war...




Like always photobasing, matepainting, digitalpainting and of course some assets are from Half-Life games !

After the destruction of the citadel, the Combine deploys new troops to eliminate the survivors and secure an underground laboratory, containing alien technology that could change the tide of the war... Like always photobasing, matepainting, digitalpainting and of course some assets are from Half-Life games !

combine9
elitecombine9
valve1
My interpretation of Dr. Keller in a post Half-Life 2 universe.

Always accompanied by his two personal guards, as well as his Skitch pet .. 

Edit : If you got good eyes, you can see some details from Portal in the background !
My interpretation of Dr. Keller in a post Half-Life 2 universe.

Always accompanied by his two personal guards, as well as his Skitch pet .. 

Edit : If you got good eyes, you can see some details from Portal in the background !
My interpretation of Dr. Keller in a post Half-Life 2 universe.

Always accompanied by his two personal guards, as well as his Skitch pet .. 

Edit : If you got good eyes, you can see some details from Portal in the background !
My interpretation of Dr. Keller in a post Half-Life 2 universe.

Always accompanied by his two personal guards, as well as his Skitch pet .. 

Edit : If you got good eyes, you can see some details from Portal in the background !

My interpretation of Dr. Keller in a post Half-Life 2 universe. Always accompanied by his two personal guards, as well as his Skitch pet .. Edit : If you got good eyes, you can see some details from Portal in the background !

(Edited)
decay13
barnpog12
lambdaspray10
Some Rebels characters for  a Half-Life / The Long Dark story.
Where humans tries to survive in an Alaska infested by xen flying creatures.. Like "Boid", "aflock" and "Stukabat".
Some Rebels characters for  a Half-Life / The Long Dark story.
Where humans tries to survive in an Alaska infested by xen flying creatures.. Like "Boid", "aflock" and "Stukabat".
Some Rebels characters for  a Half-Life / The Long Dark story.
Where humans tries to survive in an Alaska infested by xen flying creatures.. Like "Boid", "aflock" and "Stukabat".
Some Rebels characters for  a Half-Life / The Long Dark story.
Where humans tries to survive in an Alaska infested by xen flying creatures.. Like "Boid", "aflock" and "Stukabat".

Some Rebels characters for a Half-Life / The Long Dark story. Where humans tries to survive in an Alaska infested by xen flying creatures.. Like "Boid", "aflock" and "Stukabat".

lambdaspray11
Hello, please and welcome, my 1:1 recreation of the original HL2 Beta menu background in high resolution. I didn't use any AI Upscale or Photoshop. 

The main pain was the "glitch" texture on top of the citadel, I redrew it from scratch, after that the pain was the composition, I couldn't understand for a long time why the wall here is longer than on the official concept art, it turns out it's 1/3 of the original part of the wall re-inserted.

I'm very happy that I was able to make this on my own from basic tools. And it was a nice project for myself. I'll post a couple of alt versions in the future.
Hello, please and welcome, my 1:1 recreation of the original HL2 Beta menu background in high resolution. I didn't use any AI Upscale or Photoshop. 

The main pain was the "glitch" texture on top of the citadel, I redrew it from scratch, after that the pain was the composition, I couldn't understand for a long time why the wall here is longer than on the official concept art, it turns out it's 1/3 of the original part of the wall re-inserted.

I'm very happy that I was able to make this on my own from basic tools. And it was a nice project for myself. I'll post a couple of alt versions in the future.

Hello, please and welcome, my 1:1 recreation of the original HL2 Beta menu background in high resolution. I didn't use any AI Upscale or Photoshop. The main pain was the "glitch" texture on top of the citadel, I redrew it from scratch, after that the pain was the composition, I couldn't understand for a long time why the wall here is longer than on the official concept art, it turns out it's 1/3 of the original part of the wall re-inserted. I'm very happy that I was able to make this on my ow…

cmb13
hl7
consulsmile8
hl25
cremator5
alyxpog3