Stuckdown
Stuckdown
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Stuckdown

Stuckdown

@stuckdown

We are a Sourcemod based indie modding group, creating the mods "Stolen Mind" and "Earth Landing".

Joined 11 Jan 2022
Australia
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The Start of Chapter 1, the police station and a boss fight that endings Chapter 3 with a hunter. Building textures will be replaced with better ones and the guy in the cell will have different clothing and slightly different model.
The Start of Chapter 1, the police station and a boss fight that endings Chapter 3 with a hunter. Building textures will be replaced with better ones and the guy in the cell will have different clothing and slightly different model.
The Start of Chapter 1, the police station and a boss fight that endings Chapter 3 with a hunter. Building textures will be replaced with better ones and the guy in the cell will have different clothing and slightly different model.
The Start of Chapter 1, the police station and a boss fight that endings Chapter 3 with a hunter. Building textures will be replaced with better ones and the guy in the cell will have different clothing and slightly different model.

The Start of Chapter 1, the police station and a boss fight that endings Chapter 3 with a hunter. Building textures will be replaced with better ones and the guy in the cell will have different clothing and slightly different model.

Overview of the WIP construction site map. Screenshots may vary in amount of work done or points of development but all around it should show the current progress of the map.
Overview of the WIP construction site map. Screenshots may vary in amount of work done or points of development but all around it should show the current progress of the map.
Overview of the WIP construction site map. Screenshots may vary in amount of work done or points of development but all around it should show the current progress of the map.

Overview of the WIP construction site map. Screenshots may vary in amount of work done or points of development but all around it should show the current progress of the map.