Am I really going to defile this grave for money? Of course I am! Making some damn good progress, even found a way to get the player down to ground level. No random death events from just wanting to explore. As for the skeleton, he was number 1.
The canyon of the water-worshipping civilization! The map continues, opening up into this canyon. The bridges are all brushes.
A handful of shrapnel makes the medicine go down!
(Lambda) Generators and Crate World. Might as well finish up the CenCom map, it's closer to completion than the temple, at least I think. I'm pretty bad at judging that.
"I'm going after a find of incredible historical significance, you're talking about the boogeyman." I mean if the Indiana Jones inspiration wasn't obvious already, it's right in your face now. At least there's no snakes.
"We must hurry, there's nothing to fear here." "That's what scares me." More progress on the retro temple. The pool room is inspired by 2 dreams I had taking place in the same area.
Got a bit burnt out working on Surface Post-Disaster so I'm making this fun little map.
The whole world went to hell that day. More WIP images of Surface Post-Disaster, including a Half-Life Echoes reference.
I never thought I'd see a Resonance Cascade, let alone create one! Surface Post-Disaster is underway. Lots of ideas, taking huge inspiration from Anti-Climax, Echoes, and Half-Life Alyx. The map takes place around the time of the Opposing Force chapter Worlds Collide.
aw yeah, it's time to get lost in concrete hell