AgenteP
AgenteP
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AgenteP

AgenteP

@elagentep
google.com
Agente P#1866
Joined 15 Sep 2021
Brazil
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My version of one of my favorite concept art from one of my favorite chapters, the canals.

In the background, there are two events, a crabsynth walking, and a train moving along the tracks, although in the picture it is difficult to see the train.
Originally, I was going to do a recreation more faithful to the original concept but I started adding things and ended up doing something different, I hope you like it.
Short video : https://www.youtube.com/watch?v=Xa4ebNvIlyE

CREDITS:
Made in Dark interval, credits to Cvoxalury and Shift
My version of one of my favorite concept art from one of my favorite chapters, the canals.

In the background, there are two events, a crabsynth walking, and a train moving along the tracks, although in the picture it is difficult to see the train.
Originally, I was going to do a recreation more faithful to the original concept but I started adding things and ended up doing something different, I hope you like it.
Short video : https://www.youtube.com/watch?v=Xa4ebNvIlyE

CREDITS:
Made in Dark interval, credits to Cvoxalury and Shift
My version of one of my favorite concept art from one of my favorite chapters, the canals.

In the background, there are two events, a crabsynth walking, and a train moving along the tracks, although in the picture it is difficult to see the train.
Originally, I was going to do a recreation more faithful to the original concept but I started adding things and ended up doing something different, I hope you like it.
Short video : https://www.youtube.com/watch?v=Xa4ebNvIlyE

CREDITS:
Made in Dark interval, credits to Cvoxalury and Shift

My version of one of my favorite concept art from one of my favorite chapters, the canals. In the background, there are two events, a crabsynth walking, and a train moving along the tracks, although in the picture it is difficult to see the train. Originally, I was going to do a recreation more faithful to the original concept but I started adding things and ended up doing something different, I hope you like it. Short video : youtube.com/watch?v=Xa4ebNvIlyE CREDITS: Made in Dark i…

(Edited)
bullsquid3
A preview at the look of the bullsquid that will appear in the mod "Build:2003".
The model, its physics, and textures have been modified by Agente P for a classic but fresh look at the same time.
New models and enemies coming soon.

Follow "Build:2003" on Mod DB or follow me here for more news and information about the mod.
A preview at the look of the bullsquid that will appear in the mod "Build:2003".
The model, its physics, and textures have been modified by Agente P for a classic but fresh look at the same time.
New models and enemies coming soon.

Follow "Build:2003" on Mod DB or follow me here for more news and information about the mod.
A preview at the look of the bullsquid that will appear in the mod "Build:2003".
The model, its physics, and textures have been modified by Agente P for a classic but fresh look at the same time.
New models and enemies coming soon.

Follow "Build:2003" on Mod DB or follow me here for more news and information about the mod.
A preview at the look of the bullsquid that will appear in the mod "Build:2003".
The model, its physics, and textures have been modified by Agente P for a classic but fresh look at the same time.
New models and enemies coming soon.

Follow "Build:2003" on Mod DB or follow me here for more news and information about the mod.

A preview at the look of the bullsquid that will appear in the mod "Build:2003". The model, its physics, and textures have been modified by Agente P for a classic but fresh look at the same time. New models and enemies coming soon. Follow "Build:2003" on Mod DB or follow me here for more news and information about the mod.

(Edited)
bullsquid8
A small preview of the next Build:2003 article.

If you are wondering this creature is part of a group of concepts for enemies known as alien fauna, without a definitive name and designed by Ted Backman this creature inherited characteristics of the cut enemy Kingpin like the eyes.
In Build:2003 is a static enemy that has a toxic cloud around it and you will have to kill it to make the cloud disappear.

Model made by Agente P

You can follow the mod here: https://www.moddb.com/mods/build-2003
A small preview of the next Build:2003 article.

If you are wondering this creature is part of a group of concepts for enemies known as alien fauna, without a definitive name and designed by Ted Backman this creature inherited characteristics of the cut enemy Kingpin like the eyes.
In Build:2003 is a static enemy that has a toxic cloud around it and you will have to kill it to make the cloud disappear.

Model made by Agente P

You can follow the mod here: https://www.moddb.com/mods/build-2003

A small preview of the next Build:2003 article. If you are wondering this creature is part of a group of concepts for enemies known as alien fauna, without a definitive name and designed by Ted Backman this creature inherited characteristics of the cut enemy Kingpin like the eyes. In Build:2003 is a static enemy that has a toxic cloud around it and you will have to kill it to make the cloud disappear. Model made by Agente P You can follow the mod here: moddb.com/mods/build-2003

(Edited)
hl25
consulsmile3
I was a bit bored, so I decided to modify the map "canals_01_06" from the 2001 era to make it look a bit better and a bit more polluted too.
It's nothing spectacular, it's something I did quickly to have some fun but the result is not bad and I wanted to share it.
CREDITS:
The sky texture is from Cremation
I was a bit bored, so I decided to modify the map "canals_01_06" from the 2001 era to make it look a bit better and a bit more polluted too.
It's nothing spectacular, it's something I did quickly to have some fun but the result is not bad and I wanted to share it.
CREDITS:
The sky texture is from Cremation
I was a bit bored, so I decided to modify the map "canals_01_06" from the 2001 era to make it look a bit better and a bit more polluted too.
It's nothing spectacular, it's something I did quickly to have some fun but the result is not bad and I wanted to share it.
CREDITS:
The sky texture is from Cremation
I was a bit bored, so I decided to modify the map "canals_01_06" from the 2001 era to make it look a bit better and a bit more polluted too.
It's nothing spectacular, it's something I did quickly to have some fun but the result is not bad and I wanted to share it.
CREDITS:
The sky texture is from Cremation

I was a bit bored, so I decided to modify the map "canals_01_06" from the 2001 era to make it look a bit better and a bit more polluted too. It's nothing spectacular, it's something I did quickly to have some fun but the result is not bad and I wanted to share it. CREDITS: The sky texture is from Cremation

(Edited)
hammer5
This is my vision of an old beta map called "City_outside01".
Thanks to the Dark interval assets I have been able to bring my version of a wasteland full of garbage and alien fauna to life.

Check the comments to see a picture of the original map.

CREDITS:
The mod is Dark interval, credits to Cvoxalury and Shift.
This is my vision of an old beta map called "City_outside01".
Thanks to the Dark interval assets I have been able to bring my version of a wasteland full of garbage and alien fauna to life.

Check the comments to see a picture of the original map.

CREDITS:
The mod is Dark interval, credits to Cvoxalury and Shift.

This is my vision of an old beta map called "City_outside01". Thanks to the Dark interval assets I have been able to bring my version of a wasteland full of garbage and alien fauna to life. Check the comments to see a picture of the original map. CREDITS: The mod is Dark interval, credits to Cvoxalury and Shift.