legem

legem

@borealisaristocles
Joined 14 Jul 2024
Republica occidental
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https://community.lambdageneration.com/tf2/post/2b9cmbyg
ESP:
tengo buenas noticias para aquellos que están interesados en Final Combat, 
En estos cuatro años, LetLeon a conseguido hacer ingenieria inversa a los .PDE (No tienen nada que ver con los .pde que utiliza Arduino) es un sistema de paquetes inspedos fuertemente en como funcionan los     .PEZ y los .REZ comumente usados en LithTech y en los .PAK de You are Empty.

El motor grafico no es Untiy o LithTech Jupiter; el motor una bifurcación mutada del motor Refractor 2 usado Battlefield 2 , 2145 y Heros. la principal diferencia es como se manejan las fisicas (Todo el sistema que traia BF2 se remplazado con Physix de Nvidia) 

Aunque tecnicamente, parte de las documentación de BF2 aún servira en la reimplementación del juego

ENG:
I have good news for those who are interested in Final Combat,
In these four years, LetLeon has managed to reverse engineer the .PDE (they have nothing to do with the .pde that Arduino uses) it is a system of packages heavily influenced by how the .PEZ and .REZ commonly used in LithTech work. and in the .PAKs of You are Empty.

The graphics engine is not Untiy or LithTech Jupiter; The engine is a mutated fork of the Refractor 2 engine used in Battlefield 2, 2145 and Heros. The main difference is how the physics are handled (The entire system that BF2 included was replaced with Nvidia's Physix)

Although technically, part of the BF2 documentation will still be useful in the reimplementation of the game

LetLeon repo:

https://e.coding.net/letleon/3d/Unpde.git
https://letleon.coding.net/public/3d/Unpde/git/files

My repo:

https://github.com/perondeidad/Unpde-Letleon.git
https://github.com/perondeidad/Unpde-Letleon
https://community.lambdageneration.com/tf2/post/2b9cmbyg
ESP:
tengo buenas noticias para aquellos que están interesados en Final Combat, 
En estos cuatro años, LetLeon a conseguido hacer ingenieria inversa a los .PDE (No tienen nada que ver con los .pde que utiliza Arduino) es un sistema de paquetes inspedos fuertemente en como funcionan los     .PEZ y los .REZ comumente usados en LithTech y en los .PAK de You are Empty.

El motor grafico no es Untiy o LithTech Jupiter; el motor una bifurcación mutada del motor Refractor 2 usado Battlefield 2 , 2145 y Heros. la principal diferencia es como se manejan las fisicas (Todo el sistema que traia BF2 se remplazado con Physix de Nvidia) 

Aunque tecnicamente, parte de las documentación de BF2 aún servira en la reimplementación del juego

ENG:
I have good news for those who are interested in Final Combat,
In these four years, LetLeon has managed to reverse engineer the .PDE (they have nothing to do with the .pde that Arduino uses) it is a system of packages heavily influenced by how the .PEZ and .REZ commonly used in LithTech work. and in the .PAKs of You are Empty.

The graphics engine is not Untiy or LithTech Jupiter; The engine is a mutated fork of the Refractor 2 engine used in Battlefield 2, 2145 and Heros. The main difference is how the physics are handled (The entire system that BF2 included was replaced with Nvidia's Physix)

Although technically, part of the BF2 documentation will still be useful in the reimplementation of the game

LetLeon repo:

https://e.coding.net/letleon/3d/Unpde.git
https://letleon.coding.net/public/3d/Unpde/git/files

My repo:

https://github.com/perondeidad/Unpde-Letleon.git
https://github.com/perondeidad/Unpde-Letleon

community.lambdageneration.com/t… ESP: tengo buenas noticias para aquellos que están interesados en Final Combat, En estos cuatro años, LetLeon a conseguido hacer ingenieria inversa a los .PDE (No tienen nada que ver con los .pde que utiliza Arduino) es un sistema de paquetes inspedos fuertemente en como funcionan los .PEZ y los .REZ comumente usados en LithTech y en los .PAK de You are Empty. El motor grafico no es Untiy o LithTech Jupiter; el motor una bifurcación …

holycoconut3
HELP NEEDED:
PEOPLE WHO ARE GOOD AT REVERSE ENGINEERING
PEOPLE WHO ARE COMFORTABLE WITH SQL

tl:dr
We are trying to make a chinese rip off of tf2 playable again but need help.


This is Final Combat, a Chinese rip off of TF2. As of July 9th 2018, The servers have shut down and became impossible to play due to the game requiring you to connect the servers to access the game. Only trace of the game files left is an archive from archive.org that dates back to 2014. 


>Great! You got the game files now play the game!

Not so simple. Everything is locked behind a log in screen. Obviously, we can't log in due to the servers being down and if we try to brute force our way in, the files being stored in what seems to be an extremely compressed PDE file
Here's our problem. We don't really know how to extract data from the pde file. Plus we'd also need to rewrite the sql to connect to a local host and the exe to launch the game properly.

>What's your end goal with this?

Our goal is to be able to give all the assets from the game whether it be models, textures or other things to the community. We also hope to be able make the game actually playable so people can actually experience what the game is like.

>Why should I help you?

There's very little footage actually showcasing everything the game has to offer. Only things I personally found online is low quality gameplay from 2012 and before and the odd 5 minute gameplay video. Despite this game being a crappy TF2 knock off it still has a part in TF2 history due to it's copy cat nature. + because the game servers are quite literally dead, this game is pretty much lost media. 

>I'm not experienced with SQL or reverse engineering, how can I help?

Best way to help is to spread the word to people who could possibly help. Every bit counts. Feel free to drop your discord down in the comments or just put your questions down there.

-Joey Cheerio
HELP NEEDED:
PEOPLE WHO ARE GOOD AT REVERSE ENGINEERING
PEOPLE WHO ARE COMFORTABLE WITH SQL

tl:dr
We are trying to make a chinese rip off of tf2 playable again but need help.


This is Final Combat, a Chinese rip off of TF2. As of July 9th 2018, The servers have shut down and became impossible to play due to the game requiring you to connect the servers to access the game. Only trace of the game files left is an archive from archive.org that dates back to 2014. 


>Great! You got the game files now play the game!

Not so simple. Everything is locked behind a log in screen. Obviously, we can't log in due to the servers being down and if we try to brute force our way in, the files being stored in what seems to be an extremely compressed PDE file
Here's our problem. We don't really know how to extract data from the pde file. Plus we'd also need to rewrite the sql to connect to a local host and the exe to launch the game properly.

>What's your end goal with this?

Our goal is to be able to give all the assets from the game whether it be models, textures or other things to the community. We also hope to be able make the game actually playable so people can actually experience what the game is like.

>Why should I help you?

There's very little footage actually showcasing everything the game has to offer. Only things I personally found online is low quality gameplay from 2012 and before and the odd 5 minute gameplay video. Despite this game being a crappy TF2 knock off it still has a part in TF2 history due to it's copy cat nature. + because the game servers are quite literally dead, this game is pretty much lost media. 

>I'm not experienced with SQL or reverse engineering, how can I help?

Best way to help is to spread the word to people who could possibly help. Every bit counts. Feel free to drop your discord down in the comments or just put your questions down there.

-Joey Cheerio

HELP NEEDED: PEOPLE WHO ARE GOOD AT REVERSE ENGINEERING PEOPLE WHO ARE COMFORTABLE WITH SQL tl:dr We are trying to make a chinese rip off of tf2 playable again but need help. This is Final Combat, a Chinese rip off of TF2. As of July 9th 2018, The servers have shut down and became impossible to play due to the game requiring you to connect the servers to access the game. Only trace of the game files left is an archive from archive.org that dates back to 2014. >Great! You got the game files…