I'm a True Neutral guy. It's an old habit from GoldSrc.
Me too because we already have smootstair so why should we place clip brush on the stair lol
Neutral good is what I should start using more. Besides that, I use true neutral because the playerclip produces concrete walking noises, which is odd on metal stairs.
just make a custom version of nodraw that is metal/wood
But that's effort
like what mapbase did
I'm between neutral good and rarely lawful good. Rarely neutral evil when I want a player to do stacking-prop puzzles.
im probaly all the neutrals im true neutral at the moment but i might use neutral good for roads going to cliffs while neutral evil for prop stacking
I'm a True Neutral guy. It's an old habit from GoldSrc.
Me too because we already have smootstair so why should we place clip brush on the stair lol
Neutral good is what I should start using more. Besides that, I use true neutral because the playerclip produces concrete walking noises, which is odd on metal stairs.
just make a custom version of nodraw that is metal/wood
But that's effort
like what mapbase did
I'm between neutral good and rarely lawful good. Rarely neutral evil when I want a player to do stacking-prop puzzles.
im probaly all the neutrals im true neutral at the moment but i might use neutral good for roads going to cliffs while neutral evil for prop stacking