AutoVTF: A tool that lets you forget about needing to convert to VTF, as if Source uses normal image formats. And with hammer++'s hotloading, texture iteration is no longer a hassle :D (You can edit the textures of models like this too) I explained everything in the github page: github.com/NvC-DmN-CH/AutoVTF It's inspired by how Godot imports assets btw.
(Edited)
![infoplayersmart](https://media.cdn.community.lambdageneration.com/emojis/source-infoplayersmart.png?size=normal)
Peak tool, thank you!
np!
not the game reviewer yellow paint
xd
I can already see a lot of potential
upon reading this, my brain triggered the hl1 gman speech to play "limitlessss... potential"
It starts with...
It.StartsWith(one, (string)idk.y)
Will you release the map?
Oh yea lol, I've been wanting to continue making it, hopefully will be finished and up on the gmod workshop soon