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Four questions about Blended Sequences while rewriting the QC file for porting a GoldScr model in Gmod and SFM. I. Is that possible to keep all Blended sequences and NOT commenting them out/deleting them in the QC in a Goldscr model to Source/SFM/Gmod , can the blended sequences a little bit modified but kept them be still compiling in the QC? II. If still NOT , is that possible to rewrite the blended sequences(in the QC ,ofc) into $animation ones , if I want to keep the blended sequences from a Goldscr model intact in Source/SFM/Gmod? +BONUS! III. If I have different skins for a retextured GoldScr model , adding the the skins with $texturegroup for the skins in the QC. ■ While compiling it won't give any errors, if i add different skins with $texturegroup in the QC ? IV. How do the $animation work for a Goldscr model ported into Gmod and SFM ?

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