Post

Lily McFluffy Butt

This is cool but, why not just make it in Source?

DJBLVZD
DJBLVZD
Oct 3

Originally wanted to create the mod in source or source 2. At the time (this was before CS2 released) there wasnt as many tutorials for creating entities/maps/missions. As for Source 1, anyone whos used Source 1 can tell you how much of a nightmare it is to use. Something as simple as building a curved road can take you hours in Source compared to using the landscape spline tool in Unreal Engine where you can just click on spots on a landscape and it will automatically generate a road for you.

Reply to DJBLVZD
Lily McFluffy Butt

I actually use Source 1 and no, making a curved road doesn't take "hours", there's an arch tool in Hammer and a keyboard bind for getting the texture to line up to the curve. It sounds like you gave up too quickly.

Reply to Lily McFluffy Butt
DJBLVZD
DJBLVZD
Oct 3

Maybe hours is an exaggeration but you cant tell me Source is easy compared to modern engines. I didn't give up on anything. I used my time more efficiently.