I think this looks too reflective, in both light and surface terms. I don't use RTGI for BM because ambient occlusion of character models is freaking out, like they get almost solid black. It looks like an inverted AO, but I still can't find any clues about fixing this.
Looks more like Black Mesa Underwater.
I think this looks too reflective, in both light and surface terms. I don't use RTGI for BM because ambient occlusion of character models is freaking out, like they get almost solid black. It looks like an inverted AO, but I still can't find any clues about fixing this.
rtx on