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Exploring Valve Archive, part 32 - Unused rebel variety

valvearchive.com>archive>Half-Life>Half-Life 2>Art>Creatures>Citizen>rebels.jpg

One interesting thought keeps tickling my brain, and that's this: City 17 is comprised of of citizens from all around the world, so why do they all sound American?

The reason is, of course, limitations of the time. Every citizen shares the same few voice actors, and it's left to our suspension of disbelief to see each character as their own individual. Marc Laidlaw himself actually highlights the diversity he wished the game to have, even asking modders to mix different language versions within the game to "create a truer picture of City 17 that was in our heads." 
[full quote here: https://combineoverwiki.net/wiki/References:Marc_Laidlaw_emails/Unverified#On_the_Citizen_nationalities]

This further highlights the general citizen diversity the game was originally planning to have, not just in ethnicity and language but in design language itself. We see hints of this diversity in Half-Life: Alyx, in which citizen diversity is much more pronounced, with larger varieties of clothing combinations made possible by less limitations imposed from a newer engine.

Exploring Valve Archive, part 32 - Unused rebel variety valvearchive.com>archive>Half-Life>Half-Life 2>Art>Creatures>Citizen>rebels.jpg One interesting thought keeps tickling my brain, and that's this: City 17 is comprised of of citizens from all around the world, so why do they all sound American? The reason is, of course, limitations of the time. Every citizen shares the same few voice actors, and it's left to our suspension of disbelief to see each character as their own individual. Marc Laidlaw himself actually highlights the diversity he wished the game to have, even asking modders to mix different language versions within the game to "create a truer picture of City 17 that was in our heads." [full quote here: combineoverwiki.net/wiki/Referen…] This further highlights the general citizen diversity the game was originally planning to have, not just in ethnicity and language but in design language itself. We see hints of this diversity in Half-Life: Alyx, in which citizen diversity is much more pronounced, with larger varieties of clothing combinations made possible by less limitations imposed from a newer engine.

Gordon Freeman
Gordon Freeman
Oct 16, 2023

steamcommunity.com/sharedfiles/f… After probably 1 year later when EZ2 dropped, The "Concept Rebels" are modelled into Source.