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Escape isn't your typical Day of Defeat map. No flags, no capture points—just pure sabotage. What makes it unique? Both teams have destructible objectives. Allies must destroy two Axis cannons. Axis must destroy a bridge near the Allied spawn. It creates a rare dynamic where both teams are constantly attacking and defending. This video is part of my ongoing series where I walk through and explore old DoD maps, taking in their design, structure, and nostalgic vibe—without gameplay. Did you ever play Escape back in the day? Or remember other non-flag maps like it?

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