Idk, I mounted it like any other game and it ended up like this ._.
I also tried this a few months ago to the same result. Maybe I'm doing something wrong
Right - what makes this a "port"? It looks like you only mounted it and didn't change anything.
The first and most obvious issue is the textures are using SDK_ shaders from Mapbase that don't exist in Garry's Mod. The materials (.vmt files) will need to be converted to work in a non-Mapbase mod. But you still can't just load up a map from a different game without issues, the map logic will not work in a different game.
Hmm I don't think you're doing this the same way I did. I will show my mount.cfg file for gmod, that's how I mounted it. They always loaded, apart from a very select few which crashed the game.
//
// Use this file to mount additional paths to the filesystem
// The folder you provide must contain either one or more *_dir.vpk files or the usual models/materials/etc folders
// Lines starting with // are comments and are ignored by the game
// This file will also affect Hammer Editor (hammer.exe)
//
// DO NOT add a slash to the end of the filename
// DO NOT start lines with // in between { and }, the 2 lines there are commented out examples and will be ignored by the game
"mountcfg"
{
// "cstrike" "C:\steamcmd\steamapps\common\Counter-Strike Source Dedicated Server\cstrike"
// "tf" "C:\mytf2server\tf"
"lambdawars" "C:\Program Files (x86)\Steam\steamapps\common\Lambda Wars\lambdawars"
"bms" "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms"
"entropyzero2" "C:\Program Files (x86)\Steam\steamapps\common\EntropyZero2\entropyzero2"
"EntropyZero" "C:\Program Files (x86)\Steam\steamapps\common\Entropy Zero\Entropy Zero\EntropyZero"
}
// DO NOT start lines with // in between { and }, the 2 lines there are commented out examples and will be ignored by the game
Note that I did download every game, they're on my steam library.
What I'm saying is that simply loading the maps is not the same as porting them, because the game logic is not the same. Certain outputs defined by the mappers won't work, because they don't exist in GMod. Same with NPCs. It doesn't matter how you mount it, it's not going to be fully functional. When I think of a "port", I think of a version that's been modified to work in roughly the same state as the original.
Wheatbasededibleman when fix :(
i also mounted my ez2 too gmod
It doesn't look like this was "ported" at all, more like it was just loaded up without any assets
Idk, I mounted it like any other game and it ended up like this ._. I also tried this a few months ago to the same result. Maybe I'm doing something wrong
Right - what makes this a "port"? It looks like you only mounted it and didn't change anything. The first and most obvious issue is the textures are using SDK_ shaders from Mapbase that don't exist in Garry's Mod. The materials (.vmt files) will need to be converted to work in a non-Mapbase mod. But you still can't just load up a map from a different game without issues, the map logic will not work in a different game.
Ok. It worked for black mesa and kinda worked for lambda wars, so I thought it would work for this too
No, Black Mesa and Lambda Wars maps won't work either. They might load up if you're lucky but the game logic won't work in Garry's Mod.
Hmm I don't think you're doing this the same way I did. I will show my mount.cfg file for gmod, that's how I mounted it. They always loaded, apart from a very select few which crashed the game. // // Use this file to mount additional paths to the filesystem // The folder you provide must contain either one or more *_dir.vpk files or the usual models/materials/etc folders // Lines starting with // are comments and are ignored by the game // This file will also affect Hammer Editor (hammer.exe) // // DO NOT add a slash to the end of the filename // DO NOT start lines with // in between { and }, the 2 lines there are commented out examples and will be ignored by the game "mountcfg" { // "cstrike" "C:\steamcmd\steamapps\common\Counter-Strike Source Dedicated Server\cstrike" // "tf" "C:\mytf2server\tf" "lambdawars" "C:\Program Files (x86)\Steam\steamapps\common\Lambda Wars\lambdawars" "bms" "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms" "entropyzero2" "C:\Program Files (x86)\Steam\steamapps\common\EntropyZero2\entropyzero2" "EntropyZero" "C:\Program Files (x86)\Steam\steamapps\common\Entropy Zero\Entropy Zero\EntropyZero" } // DO NOT start lines with // in between { and }, the 2 lines there are commented out examples and will be ignored by the game Note that I did download every game, they're on my steam library.
What I'm saying is that simply loading the maps is not the same as porting them, because the game logic is not the same. Certain outputs defined by the mappers won't work, because they don't exist in GMod. Same with NPCs. It doesn't matter how you mount it, it's not going to be fully functional. When I think of a "port", I think of a version that's been modified to work in roughly the same state as the original.
Oh, that explains the confusion. I should have put it in better terms. Sorry about that
foodmadeofflourwaterandyeastoranotherleaveningagentmixedtogetherandbakedman pls fix this for my man The Funny.