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With Blocktober being underway and CSGO being a goner (RIP) I thought it would be interesting to showcase some of the cancelled/unfinished maps I've made over the years. 

Firstly, a remake of cs_camouflage from CS:O which I was co-developing with a friend of mine. Aside from upgrading the graphics, we were planning to overhaul the layout a bit to make it slightly more competetive.
With Blocktober being underway and CSGO being a goner (RIP) I thought it would be interesting to showcase some of the cancelled/unfinished maps I've made over the years. 

Firstly, a remake of cs_camouflage from CS:O which I was co-developing with a friend of mine. Aside from upgrading the graphics, we were planning to overhaul the layout a bit to make it slightly more competetive.
With Blocktober being underway and CSGO being a goner (RIP) I thought it would be interesting to showcase some of the cancelled/unfinished maps I've made over the years. 

Firstly, a remake of cs_camouflage from CS:O which I was co-developing with a friend of mine. Aside from upgrading the graphics, we were planning to overhaul the layout a bit to make it slightly more competetive.
With Blocktober being underway and CSGO being a goner (RIP) I thought it would be interesting to showcase some of the cancelled/unfinished maps I've made over the years. 

Firstly, a remake of cs_camouflage from CS:O which I was co-developing with a friend of mine. Aside from upgrading the graphics, we were planning to overhaul the layout a bit to make it slightly more competetive.

With Blocktober being underway and CSGO being a goner (RIP) I thought it would be interesting to showcase some of the cancelled/unfinished maps I've made over the years. Firstly, a remake of cs_camouflage from CS:O which I was co-developing with a friend of mine. Aside from upgrading the graphics, we were planning to overhaul the layout a bit to make it slightly more competetive.

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