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i have been suffering in blender for about 4 hours trying to get a model into gmod with normal ragdoll physics, can anyone port the models for me march update: we have 1 of the models in the valvebiped skeleton but still need 2 more, if anyone would like to help it would be greatly appreciated (P.S: these models are being used in my machinima project)

(Edited)
UnBeatWater

I could help you, though it'd be nice if I could know what you've already tried, and what your QC file looks like. I'll give you a general tip that might help if you don't wanna share what you've already done: Give each bone that should be simulated a solid mesh which acts as a hull. Make sure to add these meshes to a separate collection in blender, so you can export as a seperate SMD. Make sure to use that exported SMD in your QC file as a ragdoll mesh, using $collisionjoints.

UnBeatWater

This is what a ragdoll mesh is supposed to look like if you didn't know.

Slick
Slick
Jan 2

my main issue is that i'm not very familiar with blender or 3D modelling in general. i also don't know what many of those terms actually mean, but what work I did get done was creating a metarig for the model and aligning it properly

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UnBeatWater

I'm assuming you used Rigify for that rig. Well, the problem with Rigify is (when you generate the final rig) the bone names become messed up. Generally it's a bad idea to use a final generated rigify rig with Source, as it'll cause problems. I could get the model imported for you, if you'd like. Of course, I could still try to explain things here.

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UnBeatWater

Since if you don't know how to do 3D modelling, you're basically screwed when it comes to making a ragdoll, unless the proportions and rig match up exactly with the default humans, because then you can just use the pre-made ragdoll mesh.

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Slick
Slick
Jan 2

I really had 3 specific models but I kind of gave up after realizing what I had gotten myself into with the first one. If you still wanted to try doing it, though, I can provide the models

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UnBeatWater

Alright. I'll happily port the models though.

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Slick
Slick
Jan 2

Alright, it's these 3 models from MGS peace walker. I could possibly pay you with a steam game if you want models-resource.com/psp/metalgea…

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UnBeatWater

I don't really need payment. I'll happily help anyways.

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UnBeatWater

By the way, I should ask. Which one do you need the most?

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UnBeatWater

Currently I'm doing "Commando", so I hope that's the one you're looking for.

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Slick
Slick
Mar 21

so we have 1 model in the correct skeleton, but I still need the 2 other models ported if anyone else sees this

UnBeatWater

Okay, so I'm done porting the Commando model! I don't know if it works perfectly (my GMod keeps crashing on start-up, unrelated to the model), but it should work.

UnBeatWater

By the way, here's the directory structure.

UnBeatWater

Don't really know how I should send it to you. I don't really want to upload it to the workshop because of its untested nature.

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Slick
Slick
Jan 2

discord maybe? if that works I can give my username

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UnBeatWater

That'll probably work.

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Slick
Slick
Jan 2

alr my user is slickcalf898504

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Slick
Slick
Jan 2

by the way, the reason I needed these models is for a machinima series i'm creating that involves a lot of animation. there is one addon that exists on the gmod workshop that has these models, but the skeleton is incredibly hard to work with

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Slick
Slick
Jan 3

yo, everything good?

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UnBeatWater

Sorry, just didn't really have much time available! My username on Discord should be the same as here on LambdaGeneration, so perhaps you should message me and I'll send you the files when I have the time.

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UnBeatWater

Here's a screenshot taken in Blender if you're curious on what it looks like.

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Slick
Slick
Jan 3

ah thank you. was not trying to rush just making sure it's all good

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