this looks sick, random idea but will you ever try to recreate weapon stats of 2012 ver into this? like super fast mp5 grenade and rpg rockets, hl2 usp-like glock, fast shotgun & crossbow, and more consistent tau cannon penetration?
btw, is this ai_force_serverside_ragdoll 1? and will you make it better than 2012 system by making explosions actually gib npcs rather than only corpses so you could have best of 2012 and bm steam ragdolls including shotgun gibbing? just wondering
I think weapon projectiles can be changed with console commands something with sk_detenator_* prefix. Also there's a lot of mods in workshop that change weapon speed (saw shotgun and crossbow one), tau cannon also has console commands, there was guide somewhere to resotre penetration ability in current BM.
As for my mod, no it isn't ai_force_serverside_ragdoll 1. That command has no blood pools, gibbing and additional bloodied texture on ragdolls. I was using clientside pre-gibbing option for NPC gibbing but recently actually coded serverside gibbing for NPCs. Currently I restored almost all features from 2012 version including Tau Cannon electrocution effect for it's gibbing charged shot. All is left to do is adding blood gush effect when NPC is gibbed. There's also a lot of custom features such as crowbar gibbing.
this looks sick, random idea but will you ever try to recreate weapon stats of 2012 ver into this? like super fast mp5 grenade and rpg rockets, hl2 usp-like glock, fast shotgun & crossbow, and more consistent tau cannon penetration?
btw, is this ai_force_serverside_ragdoll 1? and will you make it better than 2012 system by making explosions actually gib npcs rather than only corpses so you could have best of 2012 and bm steam ragdolls including shotgun gibbing? just wondering
I think weapon projectiles can be changed with console commands something with sk_detenator_* prefix. Also there's a lot of mods in workshop that change weapon speed (saw shotgun and crossbow one), tau cannon also has console commands, there was guide somewhere to resotre penetration ability in current BM.
As for my mod, no it isn't ai_force_serverside_ragdoll 1. That command has no blood pools, gibbing and additional bloodied texture on ragdolls. I was using clientside pre-gibbing option for NPC gibbing but recently actually coded serverside gibbing for NPCs. Currently I restored almost all features from 2012 version including Tau Cannon electrocution effect for it's gibbing charged shot. All is left to do is adding blood gush effect when NPC is gibbed. There's also a lot of custom features such as crowbar gibbing.
I'm writing sourcemod plugin. It doesn't affect ai_force_serverside_ragdoll 1. In fact it should be 0 for Gluon effect.
i see