Tehcooler

Tehcooler

@citizenteh

Hello I'm Cooler. Original creator behind HDTF:C TEB, the lead of HDTF beta pack and too many unfinished projects. A slovakian idiot. Enjoy my work.

Tehcooler#3745
Joined 20 Jun 2021
gm_construct
Badges
OG LG'r
OG LG'r
Joined our first private beta
Propspammer
Propspammer
Create 100 posts
I Was There
I Was There
Took part in the #RememberFreeman event
You Actually Tried
You Actually Tried
Have a post Featured by a community moderator or staff member
Two Years
Two Years
Be a member of the site for two years!
Babysitting Job
Babysitting Job
Took part in the #OpposingTheBar event
Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
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Made this little concept of how the messaging thingy could look like. It's kinda bare bones so it's nothing special. (BTW I had this in my dream for some reason, don't ask)

Made this little concept of how the messaging thingy could look like. It's kinda bare bones so it's nothing special. (BTW I had this in my dream for some reason, don't ask)

(Edited)
We don't actually really know how the HL1 beta shotgun double barrel anim looked like besides one screenshot, but we do know that E3 either didn't have one, or it did, but was somehow broken.

My friend was experimenting with some shotgun stuff for a while and he concluded that the screenshots we have of the E3 double barrel shotgun anim, is actually the anim "hidden" in the "pump_after_reload" max file for the shotgun in the HL SDK. The position match up in the screenshots we have for the anim. Another beta mystery solved. (for now...)
(last 2 screenshots are from my friend's beta recreation mod)

I might do another beta post prolly talking about how C1A2 was the turret hallway map originally and C1A2A being the retail offices map, but E3.

(Also if I posted this in the wrong category, plz correct me, thanks)
We don't actually really know how the HL1 beta shotgun double barrel anim looked like besides one screenshot, but we do know that E3 either didn't have one, or it did, but was somehow broken.

My friend was experimenting with some shotgun stuff for a while and he concluded that the screenshots we have of the E3 double barrel shotgun anim, is actually the anim "hidden" in the "pump_after_reload" max file for the shotgun in the HL SDK. The position match up in the screenshots we have for the anim. Another beta mystery solved. (for now...)
(last 2 screenshots are from my friend's beta recreation mod)

I might do another beta post prolly talking about how C1A2 was the turret hallway map originally and C1A2A being the retail offices map, but E3.

(Also if I posted this in the wrong category, plz correct me, thanks)
We don't actually really know how the HL1 beta shotgun double barrel anim looked like besides one screenshot, but we do know that E3 either didn't have one, or it did, but was somehow broken.

My friend was experimenting with some shotgun stuff for a while and he concluded that the screenshots we have of the E3 double barrel shotgun anim, is actually the anim "hidden" in the "pump_after_reload" max file for the shotgun in the HL SDK. The position match up in the screenshots we have for the anim. Another beta mystery solved. (for now...)
(last 2 screenshots are from my friend's beta recreation mod)

I might do another beta post prolly talking about how C1A2 was the turret hallway map originally and C1A2A being the retail offices map, but E3.

(Also if I posted this in the wrong category, plz correct me, thanks)
We don't actually really know how the HL1 beta shotgun double barrel anim looked like besides one screenshot, but we do know that E3 either didn't have one, or it did, but was somehow broken.

My friend was experimenting with some shotgun stuff for a while and he concluded that the screenshots we have of the E3 double barrel shotgun anim, is actually the anim "hidden" in the "pump_after_reload" max file for the shotgun in the HL SDK. The position match up in the screenshots we have for the anim. Another beta mystery solved. (for now...)
(last 2 screenshots are from my friend's beta recreation mod)

I might do another beta post prolly talking about how C1A2 was the turret hallway map originally and C1A2A being the retail offices map, but E3.

(Also if I posted this in the wrong category, plz correct me, thanks)

We don't actually really know how the HL1 beta shotgun double barrel anim looked like besides one screenshot, but we do know that E3 either didn't have one, or it did, but was somehow broken. My friend was experimenting with some shotgun stuff for a while and he concluded that the screenshots we have of the E3 double barrel shotgun anim, is actually the anim "hidden" in the "pump_after_reload" max file for the shotgun in the HL SDK. The position match up in the screenshots we have for the anim.…

(Edited by Staff)
kapow10
barnpog7
I edited the HL1 medkit so that it fits the leaked texture. And yes for those wondering, it is indeed "fully modelled"

Thanks @thatalmix for creating the illum map.

(Update: totally forgot that I even made this post, but the texture that was leaked is actually for the HL2 Beta medkit model. Oh well lol)
I edited the HL1 medkit so that it fits the leaked texture. And yes for those wondering, it is indeed "fully modelled"

Thanks @thatalmix for creating the illum map.

(Update: totally forgot that I even made this post, but the texture that was leaked is actually for the HL2 Beta medkit model. Oh well lol)
I edited the HL1 medkit so that it fits the leaked texture. And yes for those wondering, it is indeed "fully modelled"

Thanks @thatalmix for creating the illum map.

(Update: totally forgot that I even made this post, but the texture that was leaked is actually for the HL2 Beta medkit model. Oh well lol)

I edited the HL1 medkit so that it fits the leaked texture. And yes for those wondering, it is indeed "fully modelled" Thanks @thatalmix for creating the illum map. (Update: totally forgot that I even made this post, but the texture that was leaked is actually for the HL2 Beta medkit model. Oh well lol)

(Edited)
healthmachine6