TEAM FORTRESS 2 IS COMING TO BRAZIL FOR SOME DEADLY BRAZILIUM! An enormous community project, made by a group of more than 70 members and directed by the creator of cp_Salvador and koth_Valor, Tropic Crisis brings you brand new community maps themed around South America and a new taunt Juggle Jockey. My big Brazilian friend Hoppkins has been working really hard and directing this project over the past months requires YOUR help now by voting the workshop submissions, which you can check out in tā¦
I like making outside areas like these :)) behind the scenes in the post comment below;
you're NOT coming back
we hatin' valve now? good
literally them
minor upgrade in this little basement. lighting positioning makes some difference! (previous img is on the comments below)
I'm quite happy with this one. A cellblock only destroyed above to make the player feel the combine power/destruction consuming old blocks of the prison + outside lighting
I was working on a 'HL1'-like layout + puzzle I come up with. but sadly I'm not really feeling it... doesn't fit in this part for me specifically so i prob gonna scrap it in the end and turn this whole area into a more dungeon-prison design and think of another puzzle to solve
been playing cyberpunk 2.0 a lot. Jonny is so cool and I miss Jackie š„ŗ
Here is another post showing my maps done for Zombie Panic. This one is called ZPO_Area41 - objective is to get inside an abandoned military base, turn on the main generator and find your way through offices where you will enable a teleportation device to get out of the facility. The first version of this map (top imgs) was made around 2011 where I was still learning Hammer. Then I remake it all around 2014-ish (bottom img) with a more decent-facility looking. I made some comparison shots from ā¦