Pinky

Pinky

@pinky

Game Developer and Photographer, working on Codename: Loop

Joined 10 Jun 2021
Spain
Badges
OG LG'r
OG LG'r
Joined the LambdaGeneration platform beta
Companion Cube
Companion Cube
Gain 100 Likes on a single post
Follow Freeman
Follow Freeman
Reach 100 Followers
You Actually Tried
You Actually Tried
Have a post Featured by a community moderator or staff member
Two Years
Two Years
There won't be any more.
Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
Follow
We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.
We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.
We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.
We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.

We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.

barneysmile7
hevcharger7
decay1
crowbar1

Hello there, in order to celebrate the 25th anniversary of Half-Life I created a cinematic trailer featuring a new orchestral version of "Hazardous Environments" as a tribute and I thought I would share it with you, fellow HL fans - happy anniversary! 🥳

hl1

With Codename: loop release I would like to share few details about modding. I tested BSP feature of the C:Loop, and most common setting for camera is camera having top perspective from negative-X to positive-X. It is good to keep that in mind as roatating in JACK info_player_start on Z-axis doesn't change camera rotation. Moreover if you want to decrease file size it is good to put null texture on both sides of the ceiling. It won't render ceiling and ceiling-rendering script does great job, however the file size is still there. Based on my observations here is my summary of what should be kept in mind while desiging the map for Codename: loop. - Top-camera is pointed at x-axis, and direction of that view is directed to the postive-x(right side of a x/y edition window) - Changing z-axis rotation of info_player_start won't change camera's direction. -Null texture ceilings to decrease file-size

gordonhappy1