Dark and Gritty
Making map in Codename Loop
We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.
Our next showcase is now out! Check out the next round of assets made by our team, and if you want to join the fight, apply on hl2rtx.com!
Hello there, in order to celebrate the 25th anniversary of Half-Life I created a cinematic trailer featuring a new orchestral version of "Hazardous Environments" as a tribute and I thought I would share it with you, fellow HL fans - happy anniversary! 🥳
Accurate HL2 Gordon Freeman Model
Got in the laser sight effect! Uses 2 sprites and a beam. Took some time to iron out bugs and level change nonsense but its working good now!
With Codename: loop release I would like to share few details about modding. I tested BSP feature of the C:Loop, and most common setting for camera is camera having top perspective from negative-X to positive-X. It is good to keep that in mind as roatating in JACK info_player_start on Z-axis doesn't change camera rotation. Moreover if you want to decrease file size it is good to put null texture on both sides of the ceiling. It won't render ceiling and ceiling-rendering script does great job, however the file size is still there. Based on my observations here is my summary of what should be kept in mind while desiging the map for Codename: loop. - Top-camera is pointed at x-axis, and direction of that view is directed to the postive-x(right side of a x/y edition window) - Changing z-axis rotation of info_player_start won't change camera's direction. -Null texture ceilings to decrease file-size
Half life Loop Full Gameplay of Demo
added a buncha cool new guns to TimeWarp, here's a video showcasing them all!