SFM Lighting Tip: Wanting to give your shadows a nice warm edge? Try the double sun trick! Duplicate your light, give it a deeper color, larger radius, and slightly dim it and presto, nice warm edge! Works in both Source 1 & 2
Want a quick tip for cinematic lighting? How about a Quick Tip? How about a quick animated guide? SPOILER: The key is to shoot from the shadows: position your cameras in the shadow of your key lighting. See the video for more in-depth detail
"The Ultimate Scenebuilding Course" is a guide that covers the entire process of scenebuilding, everything from placing props in the empty void all over to rendering and then editing your final picture. docs.google.com/document/d/1wSwS…
List of essential Source modding tools for creating SFM addons. github.com/Gira-X/VMT-Editor - Basic vmt editor that comes with a VTF batch script and more, very useful. steamreview.org/BlenderSourceToo… - Blender addon that converts your models to Valve SMD and DMX files and vice versa. github.com/REDxEYE/SourceIO - Blender addon that also converts models to SMD and DMX files. steamcommunity.com/groups/Crowba… - Multipurpose tool you should already have, includes model decompiler/compiler, model viewer, packer, etc. nemstools.github.io/pages/GCFSca… - OPTIONAL Opens VPK and GCF files found in other Source 1 games wunderboy.org/valve-hl2source-sd… - OPTIONAL Allows you to view VTF file thumbnails without VTFEdit cdn.discordapp.com/attachments/6… - basic .qc file to use as a reference.
Meet EyesO, your new enhanced qc_eyes for source engine modders with Dark Mode support for your eyes lol. EyesO is made to be as flexible and friendly as it can be for your convenience. I have been working with this till I decided it's time to show it off. I will keep updating it till I decide to release it sometime :)
SFM HISTORY: The TV News Segment! ---- Back in 2012, following the release of SFM, A news segment was run on a small station in Connecticut, USA, and Primarily featured the work of James McVinnie's "Practical Problems". McVee would later go on to make End of the Line
List of TF2 maps converted into no_light format. Read the description for more details on how to use it. I'm trying to expand on it a bit more so if you'd like to see a map included in the list or have one you want to share please share it with me so I can add it to the drive folder.
I have created a highly customizable QC File Generator that allows you to choose all the files you need for the creation of your qc file. It allows you to pick your cd materials path + additional paths(if needed), your bodygroup files(up to 10 bodygroup file options), your texture group files(skin families) and even your main sequence file. If anyone's interested in testing, let me know :)
Hey. Back again. And this time: Updated Lighting Tutorial! :D Enjoy. :3
In less then 5 mins you will learn how to improve your SFM lighting and renders wonderfully! (i think)