Post

Some Short W.I.P. of the making of 'Concept Art' Surface Tension
I haven't made the interior of the inside as you can see on the image

I'm trying to think of the inside as a separate level instead of including it in the same level... Reason might be for performance I suppose

I haven't yet tied something to func_detail, I will do that later.
Some Short W.I.P. of the making of 'Concept Art' Surface Tension
I haven't made the interior of the inside as you can see on the image

I'm trying to think of the inside as a separate level instead of including it in the same level... Reason might be for performance I suppose

I haven't yet tied something to func_detail, I will do that later.

Some Short W.I.P. of the making of 'Concept Art' Surface Tension I haven't made the interior of the inside as you can see on the image I'm trying to think of the inside as a separate level instead of including it in the same level... Reason might be for performance I suppose I haven't yet tied something to func_detail, I will do that later.

barnpog4
worldcraft5
theepicgamerboi15

just a quick question, how do you plan to do "sinking sand"? seriously how would someone do something like this, what is the exact way I would do that?

John Pot
John Pot
Jan 23

Either I have to replace that with another trap... Or I have to be creative on making the Sand Trap. I thinking about using func_plat. This functionality allows the platform to raise, once the player is on that platform. But it says on the TWHL Wiki that the Height could not be negative. So I might have to use func_train for that. Perhaps I would also make the use of func_friction to simulate getting stuck in a sand.

Reply to John Pot
theepicgamerboi15

well, good luck with that, and tell me how you did it when it is done