HALF-LIFE DEATHMATCH - GAMENIGHT SATURDAY 🎮 Let's play the game where it all started! 🧑🔬 The gamenight starts on Saturday, 18th May 8PM BST / 9PM CEST / 3PM EDT / 2PM CDT / 12PM PDT To join copy and paste this to your development console: CONNECT gamenight.lambdageneration.com Join our Discord Server for the event! 🙌 discord.gg/tre6hcKR?event=124037… We will see you up ahead...
Power Up LEGO Diorama Free Instructions on Rebrickable: rebrickable.com/mocs/MOC-183694/… My Twitter: x.com/Primrose12345_/status/1790…
GoldSrc >> Source 2. Half-Life & Counter-Strike always use the new VALVe Engines.
Contiued that boomer-pixel-whatever-shooter map. Feels guilty to not work on Solitary Echoes, but damn, drawing and using some custom fit textures is just too much fun.
Needed a small break from my Alien setting and decided trying some textures tonight. Gotta say, being able to create the texture exactly the right shape for the brush is pretty cool. Could be a retro-pixel-shooter but im not going to pursue it for now.
Hi! May I ask how do goldsrc/source engine manage the maps, special events in the maps and some special variables? I'm making a game in godot engine and I'd like to imitate goldsrc/source engine's design pattern. Thanks in advance!
Changelog: -removed 1996 -added 1992
some shots of levels i'm working on for TimeWarp's medieval chapter!
something I was working on almost exactly a year ago but gave up on (scp-173)
Concept art i made for c0a0 for my mod, sorry for my bad handwriting, and low res text, i use mspaint because i refuse to download a actual art program.