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Source

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A subcommunity focused to all games and mods made on the Source engine. Share news, WIPs, playthroughs, and troubleshoot your mod/Hammer with others!

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Garry's Mod

The unofficial Garry’s Mod subcommunity. Share dupes, artwork, machinima, addons and more.

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Left 4 Dead

Left 4 Dead, the most fun you can have online! Connect with other fans of the cooperative shooter game. Share mods, discuss lore, and survive the zombie apocalypse together!

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GoldSrc

A subcommunity dedicated to the GoldSrc engine. Share & discuss modding, programming, screenshots, and more. The engine is eternal!

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Counter-Strike

Counter-Strike news, guides, community content and more.

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Entropy : Zero

The official Entropy : Zero subcommunity. News, lore, fan-art and more!

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Sven Co-op

The official Sven Co-op subcommunity. Pleasing Taste, Some Monsterism.

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Source Filmmaker

The official unofficial SFM subcommunity. Share SFM and S2FM posters, animations, guides, tutorials, and more.

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Black Mesa

The official subcommunity for Black Mesa. Revisit the world that started the Half-Life continuum.

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Half-Life

Share Half-Life news and community content, including mod updates, fan art, fan films and more.

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Portal

Portal and Portal 2 news and fan content. Now you’re thinking with portals.

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Team Fortress 2

The most fun you can have online. Now as a subcommunity.

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Valve

The unofficial Valve community. For all things Steam, Source and more. Just don’t mention what comes after 2.

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LambdaGeneration

The official LambdaGeneration Community community. News, feedback and support related to our platform and LambdaBuilds.

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Promo art I made for Black Mesa: Blue Shift. The one that was used for the Lambda Generation interview! I never check this site but I felt this was an appropriate time lol.

Promo art I made for Black Mesa: Blue Shift. The one that was used for the Lambda Generation interview! I never check this site but I felt this was an appropriate time lol.

errorsuccess6
blackmesa2
Finished up the Half Life Alyx part of the map, but I’m wondering, should I do the HL2 canal maps to Joe they would be laid out in hammer, or should I do them based on where they appear in relation to the Citadel? If it’s based on the hammer layout, it’ll continue straight down, if it’s the Citadel layout, it’ll randomly wind up being West of the Quarantine Zone

Finished up the Half Life Alyx part of the map, but I’m wondering, should I do the HL2 canal maps to Joe they would be laid out in hammer, or should I do them based on where they appear in relation to the Citadel? If it’s based on the hammer layout, it’ll continue straight down, if it’s the Citadel layout, it’ll randomly wind up being West of the Quarantine Zone

barney2
for my final art project when i was at college, i tasked myself with turning a few video game characters into pokemon designs, so here's a pokemon-ified bullsquid :)
i was only focused on getting the style right so i have no stats or anything for this, it'd probably be a poison type i suppose

(also since it's a topic atm, FU nintendo stop ruining our fun.)

for my final art project when i was at college, i tasked myself with turning a few video game characters into pokemon designs, so here's a pokemon-ified bullsquid :) i was only focused on getting the style right so i have no stats or anything for this, it'd probably be a poison type i suppose (also since it's a topic atm, FU nintendo stop ruining our fun.)

alyxpog6