LambdaGeneration
Hanni-Halfer

Hanni-Halfer

@hannihalfer

Hello there, I'm the lead developer of the "Half Life²: Reflection" mod project which is in development since 2014.

Joined 25 Jun 2021
Germany
21 Posts
18 Followers
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"Half-Life²: Reflection" mod - Streetwar lvl (in editor)

Moved to Hammer++ and i LOVE it.
The dark mode is so much better to look at, it's actually fun to work with hammer again!
"Half-Life²: Reflection" mod - Streetwar lvl (in editor)

Moved to Hammer++ and i LOVE it.
The dark mode is so much better to look at, it's actually fun to work with hammer again!
"Half-Life²: Reflection" mod - Streetwar lvl (in editor)

Moved to Hammer++ and i LOVE it.
The dark mode is so much better to look at, it's actually fun to work with hammer again!

"Half-Life²: Reflection" mod - Streetwar lvl (in editor) Moved to Hammer++ and i LOVE it. The dark mode is so much better to look at, it's actually fun to work with hammer again!

hl22
combine2
hammer2
guess_ill_die2
"Half-Life²: Reflection" mod - Streetwar lvl (in editor)

Design:
These maps are designed to be very interactive, the player can blow up entire buildings with enemies.

In playtests, however, it turned out that not every player understood how to do this, which is why they preferred to fire at the enemies, or simply did not feel like killing the enemies quickly by blowing up the buildings.

So the maps were redesigned so that the player gets several opportunities to blow up the buildings, which gave the player the satisfaction of having left this option from the first time he saw it.
"Half-Life²: Reflection" mod - Streetwar lvl (in editor)

Design:
These maps are designed to be very interactive, the player can blow up entire buildings with enemies.

In playtests, however, it turned out that not every player understood how to do this, which is why they preferred to fire at the enemies, or simply did not feel like killing the enemies quickly by blowing up the buildings.

So the maps were redesigned so that the player gets several opportunities to blow up the buildings, which gave the player the satisfaction of having left this option from the first time he saw it.

"Half-Life²: Reflection" mod - Streetwar lvl (in editor) Design: These maps are designed to be very interactive, the player can blow up entire buildings with enemies. In playtests, however, it turned out that not every player understood how to do this, which is why they preferred to fire at the enemies, or simply did not feel like killing the enemies quickly by blowing up the buildings. So the maps were redesigned so that the player gets several opportunities to blow up the buildings, which g…