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rs_Doomsday [Team Fortress 2] [Mods]
rs_Doomsday [Team Fortress 2] [Mods]
gamebanana.com

After hours of hard work, I present rs_doomsday: the ORIGINAL doomsday map from November of 2011! In the original doomsday, players would have to collect 3 intels in order to construct their doomsday device, which they would then have to defend for two minutes from the opposing team in a forward spawn position. I was able to recreate this map in near perfect accuracy (save for the lighting and soundscapes coming from other maps) thanks to both bases existing in the instances folder and the full logic, including the logic for the forward spawns, existing in the rs_hightower test map. Please let me know what you think if you get the chance to play it! The map is available both on gamebanana and on the workshop.

heavy4
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