

I'm afraid I have some bad news. Half-Life: Modder's Cut is now on indefinite hold due to the sudden dissolution of the team, as well as technical difficulties (like possibly the complete non-functionality of my computer). I don't want to scrap the project yet, and I'm hoping to continue it once I solve the problems on my end. However, in the event that I am unable to continue the project, I will release what I do have completed on ModDB. Updates to come, hopefully. #halflifemodderscut

Just put out a call for help on twhl.info and I guess all I can do now is hope. #halflifemodderscut


Just created this for #halflifemodderscut. Do you guys approve?


I think I need to find a better decompiler. #halflifemodderscut




Some highlights from the mod I'm making. Yes, that's a Male07 HEV suit. #halflifemodderscut


Hey, guys, I'm going to be taking a break from my parody accounts (@alyx-vance, @the-headcrab, @vortigaunt) to work on Half-Life: Modder's Cut. Seeing as I don't have a team or anything, I kinda have to just put a lot of time into it. However, you guys can help with that if anyone wants to assist in the mod's production. No, I don't have a ModDB page set up yet. EDIT: I now have a ModDB page set up. See the post related to this by clicking the hashtag and scrolling for a bit. #halflifemodderscut


So, I changed it to an a-posing Male07 model and now it's sideways. ??? #halflifemodderscut EDIT: I guess I could just decompile the map and rotate the item_suit object 90 degrees? EDIT 2: Decompiling the map causes other issues. It would be easier just to rotate the model in the model itself. It's not like I have to animate it.

Got a ModDB page up for Half-Life: Modder's Cut! Check it out here: moddb.com/mods/half-life-modders… #halflifemodderscut
