LambdaGeneration
Context: There has been a storm in City 17 and some garages are now flooded.

I made this small map to practice the interior lighting and the result is not bad, so I wanted to share it.
Context: There has been a storm in City 17 and some garages are now flooded.

I made this small map to practice the interior lighting and the result is not bad, so I wanted to share it.
Context: There has been a storm in City 17 and some garages are now flooded.

I made this small map to practice the interior lighting and the result is not bad, so I wanted to share it.

Context: There has been a storm in City 17 and some garages are now flooded. I made this small map to practice the interior lighting and the result is not bad, so I wanted to share it.

(Edited)
Young Freak

If there is a way to somehow increase contrast and make the light radius lower I'd stick to that. Two additional light spots placed on each of the wall lamp would be enough for good shadows and contrast, perhaps? It is such a shame we have to compile map each time the tweak was made, especially with such graphic and complex thing as lighting. Unless you are using JACK which as far as I know can render everything in viewport there's nothing, but pain of trial and error. But looks okay overall. There gotta be an electricity puzzle somewhere.

Marco198

Hi, thank you very much for your comment, I will try to take it into account next time. I also use Hammer++, which allows you to make a ligthing preview, so the work becomes much easier.

hecu1
Bruner
Bruner
Feb 9

Is that what I think it is? The hatchback from the Half-Life 2 leak? This map gets an immediate 10/10 from me, buddy!

Marco198

Hi! I forgot to mention it but I made the map in the mod Dark interval, so probably the model was ported and improved by Cvoxalury or Shift, creators of Dark interval. If you like the beta, you should check it out, and thanks!