LambdaGeneration
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I started implementing decals and gibs and the possibility of crushing enemies with pushable objects!

I started implementing decals and gibs and the possibility of crushing enemies with pushable objects!

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And how about a few static images to glance over and pick apart!
We are very happy to finally showcase all the work our programmers do on Operation: Black Mesa & Guard Duty and we hope you have been enjoying it too!
And how about a few static images to glance over and pick apart!
We are very happy to finally showcase all the work our programmers do on Operation: Black Mesa & Guard Duty and we hope you have been enjoying it too!
And how about a few static images to glance over and pick apart!
We are very happy to finally showcase all the work our programmers do on Operation: Black Mesa & Guard Duty and we hope you have been enjoying it too!

And how about a few static images to glance over and pick apart! We are very happy to finally showcase all the work our programmers do on Operation: Black Mesa & Guard Duty and we hope you have been enjoying it too!

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Our new bullsquid model, and our inaugural post on here! We'll be cross-posting all updates and tweets here so keep an eye peeled for posts from this account!

Our new bullsquid model, and our inaugural post on here! We'll be cross-posting all updates and tweets here so keep an eye peeled for posts from this account!

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Here's what a Half-Life 2: Episode Two map would look like with cascaded shadow mapping possible via Chaos engine, a fork of the CS:GO branch of Source.

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