I started implementing decals and gibs and the possibility of crushing enemies with pushable objects!
And how about a few static images to glance over and pick apart! We are very happy to finally showcase all the work our programmers do on Operation: Black Mesa & Guard Duty and we hope you have been enjoying it too!
The Gluon Gun turned out very well! It's very satisfying to use.
Congrats to everyone on the Lambdagen team with the launch of the site! Here's a bathroom to celebrate 🥳
Working on a great big Cyberpunk RP Map in Hammer, going on 72ish weeks!
Can you pet the Snark? YES
we are creating a mod that swaps Day and Night in half-life 2 called half-life 2: dark life. This means that c17 will be night and ravenholm day!
Our new bullsquid model, and our inaugural post on here! We'll be cross-posting all updates and tweets here so keep an eye peeled for posts from this account!
GTA Vice City on Xash engine, 1:1 scale. Map size is 130k units.
Here's what a Half-Life 2: Episode Two map would look like with cascaded shadow mapping possible via Chaos engine, a fork of the CS:GO branch of Source.