LambdaGeneration
Text
Image
Video
Been quite some time huh? Should I use this more often (also imma plug my hl2:dm recreation in s&box don't mind me.)

Been quite some time huh? Should I use this more often (also imma plug my hl2:dm recreation in s&box don't mind me.)

hl2dm1
It's 2022, and I'm working on an addon manager for goldsrc... because why not?

While Half-Life has had addon support in the form of the valve_addon folder, it's still problematic as all your custom stuff gets mixed into one big vat of addon soup.

What if you can compartmentalize your different addons, and enable/disable them without hunting for every file? As it turns out, Steam Half-Life still supports pak files even when it says otherwise!

That's the paradigm this program will be taking. All your addons would be different pak files loaded in order. Supplemental files will provide the title and description, or embedded into the pak itself. You'll be able to convert zip or 7z files off the internet into pak files.

P.S. I've actually had an earlier version of this PAK manager that basically works... but for whatever reason my entire Half-Life folder gets wiped out, and the program went along with it. 😭

P.P.S the Quake community had figured this out for years, and probably already had a tool that does exactly how I wanted, but where's the fun in that?

PPPS As I was typing this post I realized there's another paradigm I could take: by listing every file that belong to an addon in .res files, but that involves moving a lot more files around the filesystem.
It's 2022, and I'm working on an addon manager for goldsrc... because why not?

While Half-Life has had addon support in the form of the valve_addon folder, it's still problematic as all your custom stuff gets mixed into one big vat of addon soup.

What if you can compartmentalize your different addons, and enable/disable them without hunting for every file? As it turns out, Steam Half-Life still supports pak files even when it says otherwise!

That's the paradigm this program will be taking. All your addons would be different pak files loaded in order. Supplemental files will provide the title and description, or embedded into the pak itself. You'll be able to convert zip or 7z files off the internet into pak files.

P.S. I've actually had an earlier version of this PAK manager that basically works... but for whatever reason my entire Half-Life folder gets wiped out, and the program went along with it. 😭

P.P.S the Quake community had figured this out for years, and probably already had a tool that does exactly how I wanted, but where's the fun in that?

PPPS As I was typing this post I realized there's another paradigm I could take: by listing every file that belong to an addon in .res files, but that involves moving a lot more files around the filesystem.

It's 2022, and I'm working on an addon manager for goldsrc... because why not? While Half-Life has had addon support in the form of the valve_addon folder, it's still problematic as all your custom stuff gets mixed into one big vat of addon soup. What if you can compartmentalize your different addons, and enable/disable them without hunting for every file? As it turns out, Steam Half-Life still supports pak files even when it says otherwise! That's the paradigm this program will be taking. Al…

(Edited)
alyxpog4
smart2

Just a small question. How many people here are hispanic or know Spanish? We are asking cuz maybe we are going to release a Spanish version of HL: Donuts

Hey, can somebody start a remake project of the van from Half-Life 2: Episode 1 pre-release screenshots and trailer? The main difference is rather than sporting a reddish orange color like in retail, it's the standard white color like in regular Half-Life 2. The dashboard is also completely different compared to both Ep 1 and HL2.
Hey, can somebody start a remake project of the van from Half-Life 2: Episode 1 pre-release screenshots and trailer? The main difference is rather than sporting a reddish orange color like in retail, it's the standard white color like in regular Half-Life 2. The dashboard is also completely different compared to both Ep 1 and HL2.
Hey, can somebody start a remake project of the van from Half-Life 2: Episode 1 pre-release screenshots and trailer? The main difference is rather than sporting a reddish orange color like in retail, it's the standard white color like in regular Half-Life 2. The dashboard is also completely different compared to both Ep 1 and HL2.

Hey, can somebody start a remake project of the van from Half-Life 2: Episode 1 pre-release screenshots and trailer? The main difference is rather than sporting a reddish orange color like in retail, it's the standard white color like in regular Half-Life 2. The dashboard is also completely different compared to both Ep 1 and HL2.

(Edited)