LambdaGeneration
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So, i've ported Insecure to Half-Life's retail version (WON).
With the old weapon bobbing and view rolling restored.
So, i've ported Insecure to Half-Life's retail version (WON).
With the old weapon bobbing and view rolling restored.
So, i've ported Insecure to Half-Life's retail version (WON).
With the old weapon bobbing and view rolling restored.

So, i've ported Insecure to Half-Life's retail version (WON). With the old weapon bobbing and view rolling restored.

(Edited)
blueshift1
barnpog1
consulsmile1
A little screenshot of my HMC 4 map, based on Half-Life 1β€˜s concepts and setting

A little screenshot of my HMC 4 map, based on Half-Life 1β€˜s concepts and setting

"Leaning against the crude workbench as if it were a crutch, half in shadow, was his mentor from Black Mesa and, before that, MIL Dr. Kleiner looked even more weathered than Barney. He wore an eyepatch over his left eye, and that side of his face was a mass of twisted scar tissue."
-Marc Laidlaw's description of Dr Kleiner from the short story "Old Friends."
Yes, wrong eye. Will fix it at some point.

"Leaning against the crude workbench as if it were a crutch, half in shadow, was his mentor from Black Mesa and, before that, MIL Dr. Kleiner looked even more weathered than Barney. He wore an eyepatch over his left eye, and that side of his face was a mass of twisted scar tissue." -Marc Laidlaw's description of Dr Kleiner from the short story "Old Friends." Yes, wrong eye. Will fix it at some point.

"W.I.P." "Radhaz 4th Mapping Contest"
First time manipulating source
"W.I.P." "Radhaz 4th Mapping Contest"
First time manipulating source

"W.I.P." "Radhaz 4th Mapping Contest" First time manipulating source

hammer2

I made some changes to my Half-Life 2 map, again wanting feedback from the community. Thinking of making a small campaign mod for Half-Life 2...