Did you know Half-Life Deathmatch: Source is officially the only Valve game with 3 names? Valve has called the game: Half-Life Deathmatch: Source Half-Life: Source Deathmatch Half-Life Deathmatch: Source Half- I'm sure they've also have variants on the colon placement too, but that's such a minor change that I'm not going to count it. You can though!
Combine: Hey Aperture, can I borrow some of your technology? Aperture: Sure, just change it up a bit so it doesn't look obvious.
Did you know? This is where one of the citadel ambiances from Half-Life 2 and Portal is sampled from. It's sampled from one of Cuckooland's ambiance tracks, which is where a lot of sounds and ambiances in Half-Life and Half-Life 2 originate.
texture of Half-Life 1 m4
This video features the L4D1 intro in French. Enjoy! Cette vidéo présente l'intro L4D1 en français. Appréciez!
"hazard01" is an unreleased hazard course, from Half-Life 2 Beta. This map was last modified on December 11, 2002. And, this is one of the most iconic and weird cut maps. Indeed, Isaac Kleiner asks Gordon Freeman to shoot a box of "supplies and ammunition". But there are "unforeseen consequences"... This destroys a kind of pipe or scaffolding. Kleiner explicitly asks not to move, and to wait for his return. Surely to remedy the situation. But our man with the crowbar does not hear it that way. …
Here's something interesting I haven't seen a lot of people point out. The Borealis kind of reminds me of the Philadelphia Experiment, where supposedly a U.S. Navy ship just mysteriously vanished around October 28, 1943 from a test conducted by the U.S. Navy with technology that was supposed to make the ship invisible. I don't believe this story is true at all, but it's interesting to point out the similarities. I imagine Marc Laidlaw used this urban legend as inspiration.
The Xen Grenade from HLA looks pretty similar to the Hopwire Grenade from HL2 Beta.
Subject: New Discovery Re: PHILIP SIMMONS Dr. Simmons, it has come to my attention that you have been investigating the language of both the Xen species “Vortigaunts” and the Race X species “Shock Troopers”. During your research you have translated the “Shock Troopers” almost flawlessly. The progress on the Vortigaunts, however, seems to be taking far longer than expected. Although this is disappointing, I suggest we leave this study for another time. We have several big experiments approaching and I would like you to focus on more pressing maters. The last matter I like to address is the issue of the what the “Shock troopers” speak of. Your study seems to suggest that they are aware of a larger presence the are under the rule of. For example, your study in last March reveals that some dialect was very disturbing. A quote from the study: “The species seemed to be in an agitated state when speaking of the previously mentioned sort of god like entity or entities. From my researc…
I've come up with an explanation to logically explain the drastic change in art direction Portal 2 is compared to Portal 1 in the lore. Wheatley mentions to Chell after she wakes up that there's a possibility that she might have brain damage from how long she was asleep in the relaxation chamber. This brain damage idea is backed up even further when instead of saying "yes" or "apple", Chell instead jumps. You could also count the fact Chell never speaks in Portal 2. Chell "somewhat" had a voice in Portal 1, just reused Half-Life 2 female citizen pain voice lines. This could explain why the wallpaper and painting in the relaxation chamber change after Chell wakes up a second time. In reality, the decor in the room could've always been a painting of a night sky, and the wallpaper with a wolf. It's just Chell's memory could've been impacted enough to remember the decor in the room completely differently. This goes back to the change of art direction of the Portal games. Along with the …