the chapter part of the map name is just incorrect. While C and T designation is fine, Valve did not properly number the chapters with the map file names. The act is even worse as during development when they split up maps more and more (c1a0 was one map then its other half split and became c1a0d) the acts are not ordered correctly either.
This actually still doesn't make sense, because chapters 1-4 still use c1a, I doubt the game is meant to have four chapters (c1/2/3/4) when there are 17 all named. In truth, we don't really know why the maps are named like that, logically chapter and act would make sense, but they don't for the reasons already mentioned...
To clarify, Black Mesa Inbound would make the count 18, but I'm purely considering named chapters in-game, rather than in the titles file (which is marked c0a0 anyhow)
C is typically reserved to the day it took place in. All of the C1 maps are the maps featured in the Day One demo (sans Blast Pit, which is the end of the C1 chapters.)
The "A" bit of the levels is typically reserved to the chapter number to that day, unless you're Residue Processing, then you just share the chapter number with Questionable Ethics.
So, for example:
Lambda Core is the 2nd chapter to the 3rd day.
It doesn’t account for any changes Valve did after the groundwork was set.
Thinking about and deciphering the continuity of HL is a task not quite possible as they themselves stopped caring at some point during development.
the chapter part of the map name is just incorrect. While C and T designation is fine, Valve did not properly number the chapters with the map file names. The act is even worse as during development when they split up maps more and more (c1a0 was one map then its other half split and became c1a0d) the acts are not ordered correctly either.
This actually still doesn't make sense, because chapters 1-4 still use c1a, I doubt the game is meant to have four chapters (c1/2/3/4) when there are 17 all named. In truth, we don't really know why the maps are named like that, logically chapter and act would make sense, but they don't for the reasons already mentioned...
To clarify, Black Mesa Inbound would make the count 18, but I'm purely considering named chapters in-game, rather than in the titles file (which is marked c0a0 anyhow)
Quiver (Half-Life alpha before reboot) do have 4-5 chapters though.
No, the alpha has six chapters...
just one off ¯\_(ツ)_/¯
C is typically reserved to the day it took place in. All of the C1 maps are the maps featured in the Day One demo (sans Blast Pit, which is the end of the C1 chapters.) The "A" bit of the levels is typically reserved to the chapter number to that day, unless you're Residue Processing, then you just share the chapter number with Questionable Ethics. So, for example: Lambda Core is the 2nd chapter to the 3rd day.
They (mostly) successfully did the naming conventions right for Half-Life 2, completely relying on the day in which the chapters took place.
I considered this but c3a1a is still on day two, so that also makes no sense?
It doesn’t account for any changes Valve did after the groundwork was set. Thinking about and deciphering the continuity of HL is a task not quite possible as they themselves stopped caring at some point during development.
Good guide 👌
T = Training will be better i think
That's why I name my maps 1, 2, 3, and more :>