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[WIP] Some area I'm working on rn. Any input welcome, but please keep in mind, that this is where the player has their first encounter with a bigger enemy, so there's some space needed to run. :D
[WIP] Some area I'm working on rn. Any input welcome, but please keep in mind, that this is where the player has their first encounter with a bigger enemy, so there's some space needed to run. :D
[WIP] Some area I'm working on rn. Any input welcome, but please keep in mind, that this is where the player has their first encounter with a bigger enemy, so there's some space needed to run. :D
[WIP] Some area I'm working on rn. Any input welcome, but please keep in mind, that this is where the player has their first encounter with a bigger enemy, so there's some space needed to run. :D

[WIP] Some area I'm working on rn. Any input welcome, but please keep in mind, that this is where the player has their first encounter with a bigger enemy, so there's some space needed to run. :D

baf2
Nii
Nii
Jun 1, 2023

Oh no, they escaped D: I suppose you're looking for input on how to decorate the room a little bit without obstructing the player's path. I imagine the computers in the alcoves are responsible for both monitoring the chambers and also enabling them to study the headhumpers to an extent. I think it would make some sense for there to be a table in the corner of this room with some maintenance tools, something temporary, suggesting that there was always some maintenance tech in here making sure that everything is working properly, an effect of the anxiety surrounding these creatures.

simbl
simbl
Jun 2, 2023

That's an excellent idea, thanks!